Runescape is best experienced as a never-ending RPG


    Fans of Runescape understand what they're getting from Old School Runescape with its simple - yet reliable - combat system. Fervent fans of PvP refuse to leave the 2007 version of Runescape behind however much new content today's Runescape has to offer you. Here's why Menaphos is the most important update in the last four decades of Runescape.

    When Jagex published Prifddinas, The Lost City of the OSRS buy gold, three decades ago, it was among the greatest content upgrades the game had ever obtained. Menaphos is even larger. That's not a facile contrast. To call the growth Menaphos is even doing it a minor injustice, since there are in fact two cities to research beyond the walls - Menaphos and Sophanem, it is anagrammed opposite.

    While you'll want to be a mid-level Runescape member to input Menaphos, once inside you'll get a remarkably open town, with only a few areas sealed off till you're further into the growth's pursuit collection. Beneath the city there's a procedurally-generated skilling dungeon and a huge Slayer dungeon, the former offering a new and limitless area for non-combat art fostering, while the latter serves as a high level Slayer dungeon with monsters starting at battle level 101.

    Jagex estimate that it'll take you a minimum of 40 hours to get through Menaphos. Obviously, that depends upon what level you are as you go into the growth and how fully you would like to explore beyond the four chief buy RS gold quests and 21 degree increase to the Slayer skill. This is an unparalleled amount of content for one Runescape update, and Jagex's intention to launch another expansion of the size in September and December reveals this is not a one-off gesture; it is a brand new way of playing Runescape.